At times, you may be confused by the technical terms you will hear from other bowlers. But that shouldn’t scare you! We will now take a look at some of the common bowling terms so you can stay on top of the bowling conversation. Let me know in the comment if you have anything to add to our little bowling dictionary! So…

Upouch (Approach) – the run-up area, the space over which the bowler runs before the throw between the players’ rest area and the foul line. Much attention in bowling centers should be paid to the cleanliness of the takeoff run to ensure good glide of the supporting leg before throwing.

Breakpoint (Breakepoint) – a point on the trajectory of the ball, after which the ball begins to move in the other direction along the arc (comes to the hook).

Brooklyn (Brooklyn) – hitting the wrong side of the head pin. For a right-handed bowler, this will be the left side of the first pin, also known as pocket 1-2. For left-handers – the opposite. (Brooklyn kick is when a bowler strikes by hitting Brooklyn).

Backend (Backend) – distance from the extreme point of the ball trajectory arc to the pins.

Rotation (Rotation) – the rotation of the bowling ball at the moment of descent.

Handicap (Handicap) – A handicap of a certain number of pins added to your actual score, which is designed to equalize the chances of bowlers of different skill levels or women with men. Usually used in tournaments, leagues. The handicap makes bowling competition so accessible, anyone can compete against anyone, regardless of experience.

Head pin (Head Pin) – The pin that stands first closest to the bowler is also known as the 1 pin.

Planks (Boards) – one-inch strips of wood from which a bowling lane is made in width. In modern plastic tracks, planks are depicted on the surface of the track. There are 39 boards in total in the track and are numbered from right to left for right-handers. Lefties count from left to right

Perfect game (Perfect Game) – a game with a result of 300 points, possible only by throwing 12 consecutive strikes.

Pocket (Pocket) – the area directly between the head pin and one pin next to it; 1-3 pins for right-handers and 1-2 pins for left-handers. The pocket is the best place to aim, because when the ball enters the pocket, you have the greatest chance of hitting a strike.

Condition (Condition) – the amount of oil applied to the lane to ensure that the ball moves along a specific trajectory that will help the ball to enter the pocket at a certain angle. Condition can be heavy, medium, light and is determined by the viscosity and thickness of the applied oil.

Carrie (Carry) – The bowling ball’s ability to knock down more pins.

Quick Eight (Quick Eight) – A good hit in the pocket that leaves 4-7 pins for right-handers, 6-10 pins for left-handers.

Spade line (foul) (Foul Line) – the line that marks the beginning of the bowling lane. If your foot crosses the spade line when throwing, the knocked-down pins will not count.

Loft (Lofting) is a common problem for bowlers, which means that the ball hits the lane due to the untimely release of the ball from the fingers. Ideally, the ball should roll off the fingers smoothly at the moment of release without hitting the track.

Dead forest (Dead Wood) – pins that were knocked down, but remained on the pindeck or in the chute, as a result of skittles during the passage of the cleaner. In official play, they must be removed before the next throw.

Bed legs (Bed Posts) – Alias ​​for 7-10 split

Reverse ball (Backup Ball) – a ball thrown with reverse rotation (from left to right for right-handers and from right to left for left-handers).

Big four, Big Ears, Golden Gate (Big Four, Big Ears, Golden Gate) – split 4-6-7-10

Open frame (Open) – a frame in which the bowler reaches neither the strike nor the spa

Outdoor bowling (Open Bowling) – bowling for recreation, as opposed to a league or tournament

An approach (Approach) – the set of steps along the run-up zone before the ball is thrown, as well as the name of the part of the track immediately behind the foul line that contains the three sets of marks used to guide the throw.

Climb (Lift) – The upward movement of the bowling ball created when the ball leaves the fingers.

Aiming game (Spot Bowling) – a game of aiming at a specific board or place mark on the track.

Proshop (Pro-Shop) – “shop for professionals”, shop-workshop at the bowling center, which provides bowlers with services for boring balls and selling bowling accessories.

Jet ball (Reactive) – a ball that has an eccentric in the core or an asymmetric core that changes its inertial characteristics to facilitate changing the trajectory of the ball when spinning.

Release (Release) – the moment the ball comes off the fingers when throwing.

Sixpack (Sixpack) – a series of six strikes in a row.

Split (Split) – a position where two or more pins remain standing after the first throw, but with a gap between them. It is usually quite difficult to knock both of them down and get the spa. Split 7-10 is the most difficult, others vary in difficulty.

Spa (Spare) – the end of the frame with the remaining unbroken pins.

Strike (Strike) – completing the frame by knocking down all 10 pins on the first ball throw. These are probably the best known bowling terms))

Strike Out (Strike Out) – the end of the game with all strikes. Also used to indicate three strikes in the tenth frame.

Dry track – condition of the track with a small amount of oil. Promotes better ball grip and stronger hook.

Teip (Tape) – a special tape glued into the thumb hole to improve grip and hold the ball on the hand at the time of release.

Turks (Turkey) – a series of three strikes in a row.

Entry angle (Angle of Entry) – the direction of movement of the ball when entering pocket

Fivebagger (Five-Bagger) – a series of five strikes in a row

Fingertype (Fingertip) – ball grip in which the middle and ring fingers are inserted into the ball only by the first phalanx. This results in a stronger spin, but it is much more difficult to control the throw. For this reason, this grip is only used by professional bowlers.

Forbagger (Four-Bagger) – a series of four strikes in a row

Houseball (House Ball) – rental bowling balls, which are provided in the bowling center, with standard drilling by weight. It is very difficult to find the right houseball for you compared to a ball that you purchased yourself and which is drilled to fit your hand.

Hook (Hook) – the property of reactive balls with a core that displaces the center of gravity of the ball to move when thrown with rotation in an arc. The hook allows the ball to enter pocket between the pins at a certain angle and guaranteed to shoot down strike

Cincinnati (Cincinnati) – Alias ​​for the 8-10 split.

Pure play (Clean Game) – a game without open frames, that is, in which all frames are either strikes or spares.

Speed (Revolutions) – Refers to the number of revolutions of the ball as it travels down the lane.

Here are the most common bowling terms. You can suggest terms you know in the comments below.

Good luck on the tracks!

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