I-beam (I-beam) – a rigid wood board used in the installation of the wooden base of bowling lanes.

Bumpers track (DBager (bagger) – a combination of five strikes in a row.

Buzzard – Three splits in a row.

Bumpers are special bumpers installed for children and inexperienced players on the sides of the bowling track so that the ball does not roll off the track when throwing inaccurately.

Ball track – traces of oil on the ball, which remain after the ball touches the track.

Big five – play combination, split with three pins on one side and two on the other

Big four – Split from 4-6-7-10 pins

BOSS – Bowling Operation Scoring System – software for scoring system and bowling center management.

Ball trigger – a sensor in the pinspotter that registers the passage of the ball to the pindeck.

Bowler is a bowling player. Distinguish between Regular Bowler (constantly playing) and Open Bowler (playing irregularly, from time to time), Pro-Bowler (constantly (professionally) playing in rating competitions with constant sponsorship of one of the manufacturers of equipment or accessories for bowling).

A bowling club is a sports organization for girls (amateurs or professionals), which has its own charter and organizational goals. Bowling club players take part in competitions on behalf of their club, have a position in the club’s rating, etc. Breakpoint is a point on the trajectory of the ball, after which the ball begins to move in the other direction (comes to the hook).

Brooklyn – Space between 1 and 3 pins for right-handers and 1 and 2 for left-handers.

Hopper (Pin Bin) – loading cassette at the top of the pinsetter table, where the pins are sequentially fed using a distributor.

Baby split (Baby split) – a combination of 2 pins left after the first throw.

Backend – 1) the last 7.5 meters of the track before the pindek 2) the rear part of the pinsetter assembly.

Burabowl Bumpers are the side parts of the track that can be raised so that the ball does not go out of the track if it is thrown inaccurately. Boards are usually not used for competitions. Additionally, they can be equipped with “running lights” made of LED strip.

Breakpoint (Breakpoint) – a point on the trajectory of the ball along the path from which the ball begins to move (in the lateral direction) in the other direction (comes to the hook).

Weight Block is a part of the ball core of a complex structure, which provides its dynamic characteristics. The filled weight block is the core of the ball. There are one-piece, two-piece and multi-piece weight blocks.

Returner (Ball Return) – a lifting device of the ball return system with the balls rolling out in the players’ recreation area.

Rebuilt Equipment – equipment for bowling with a pinsetter, in which all parts subject to wear are replaced. The rest of the equipment is new.

Roll-out is a ball accumulator where balls are rolled out in the players’ recreation area.

Handicap (Handicap – handicap) – a scoring system that allows you to equalize the chances of masters and beginners. The handicap is usually given to women and children.

Gutter (Gutter – gutter) – plastic gutters on the sides of the track, where the ball rolls in case of an unsuccessful throw.

Gutterball – A ball that falls into a chute as a result of an unsuccessful throw.

Helicopter is a type of throwing technique that allows the ball to rotate “towards itself” – as a result, the ball moves almost in a straight line.

Glow – the ability of certain types of plastics that make up the laminate, furniture and other surfaces in a bowling center to glow under the influence of ultraviolet rays.

Glow Track – Tracks with dashed lines glowing in the dark that allow players to aim more accurately in X-treme bowling conditions. Development from the AMF company.

Rake (Swip Bar) – pinspotter’s protective device, raking the fallen pins.

Grip – grip of the ball with the hand.

Double – two strikes in a row.

Distributor (Disribution) – a distribution mechanism in a pinsetter that puts the pins raised by the elevator into the bunker.

Wooden sub-base of the track (Subfoundation) – a rigid wooden frame made of three layers of specially dried wood with impregnation (transverse logs, longitudinal ay-beams, MDF boards), attached with dowels to the concrete floor screed. Base for laminate tracks.

Length is a dynamic characteristic of a ball, describing its ability to move forward in a straight line to a breakpoint without changing its trajectory.

Lane – the surface along which the ball moves towards the pins; a complex structure of wooden boards (wooden paths) or laminate (synthetic paths) and a wooden subfoundation

Board (Board) – an integral part of a wooden path, there are 39 boards in the path.

Drilling – the reaming of the ball for the individual grip of the bowler.

Gutter – plastic holes on the sides of the track, where the ball falls if it fails oh throw. Entry into the gutter can be prevented by using bumpers.

Foul – the line between the take-off zone and the track itself, which is prohibited by the rules of the game to cross when throwing.

Bowling center zoning is an important stage in bowling center design, which consists in the most optimal distribution of the area in the bowling center.

Pocket – the distance between the first and third set pins (see pins placement rules). Hitting the pocket maximizes the chances of a strike. For a left-hander, this distance (between the first and second pins, respectively) is called “brooklyn”.

Loading cassette (Pin Bin – bunker) – the upper part of the pinsetter’s table, the drive, where the distributor puts the pins for their further setting on the pindeck.

Pins (Pin) – 10 pins set in the form of a triangle on a pindeck make up a target that is knocked down with a ball when playing bowling.

Kickback – racks made of solid wood, installed on the sides of the pindeck, serving as a support for the front of the pinsetter and an obstacle to the spread of pins.

Kingpin (KingPin) – 5th pin, located in the very middle of the target of 10 pins. The ball’s contact with the kingpin increases the likelihood of a strike.

Carpet – a short and wide conveyor belt at the rear of the pinsetter that feeds the pins that are raked from the pindeck onto the elevator.

Lane Condition – the condition of the lane, characterized by the viscosity of the applied conditioner (oil), the nature (pattern) of the application and the thickness of its layer.

Conditioner is an oil of a certain viscosity applied to the track 1) to protect it from overheating and damage from the ball falling onto the track, 2) to allow the ball, sliding, to move forward along the track, turning around its axis.

Hook – the final element of the trajectory of the “twisted” ball (on the backend); throw technique; a dynamic indicator that characterizes the ability of the ball to “spin” on the backend.

Carrydown – 1) the phenomenon of oil balls carrying along the lane to the backend; 2) the ability of the ball to transfer its kinetic energy to the pins.

Capping – a plastic cover between the tracks, which covers the ball return guides installed inside the wooden base from the pinsetters to the return of the players’ zone.

Laminate – a covering of “synthetic” tracks made of abrasion-resistant high pressure laminate, which looks like natural wood.

League (League) – voluntary temporary association of bowlers in order to improve personal results of the game and save money. For example, the bankers’ league, the youth league, etc.

Lift (PBL Positive Ball Lift) is a lifting device that, by means of a belt drive, rolls a ball onto a “slide”, from which the ball rolls under the action of its weight along the guides laid under the track to the return. Pinspotter 8800 GOLD – AMF Fast TrackT Horizontal Ball Return – horizontal ball rollout.

Lockers are lockers in the bowling center for storing balls and other bowling accessories.

Musk – a panel – a shield covering the pinspotter in the bowling alley; located directly above the exposed pins. The patterns on the mask panels can be very diverse and are chosen by the owner of the bowling alley.

Track oil is a special solution that is applied to the surface of the track. The oil protects the surface of the track, promotes proper sliding of the ball.

Fingers – A pinsetter table device that grabs the pins for lifting over the pindeck.

Dispenser – a pinsetter device that stops a ball entering the pindeck; as a rule, a durable wooden block with rubber pads.

Passer (pacer) – a player who is not part of the tournament participants, but plays so that the number of players (teams) is even. The results of the passer’s game are not counted.

Pindeck – the extreme part of the track; the area on which the pinsetter sets the pins.

Pinjam – the phenomenon of pins getting stuck in a pinsetter.

Pinsetter is an automatic kegel feeder. Developed by AMF (AMF Bowling Products, USA).

Pit Signal – a system for illuminating the pins in the pinsetter with infrared lamps to ensure the operation of the digital camera of the scoring system in the conditions of “night bowling”.

Pit Light – pins on the pins are illuminated with fluorescent and ultraviolet lamps.

Curtain Wall – The wall that separates the engine room from the game room.

The semi-roller is the most popular throw where the track runs over a ball a few centimeters from the tamp and finger under the middle finger.

Pro-active – A ball that has a surface with partition technology that interacts more aggressively with the track for a larger hook.

RG (RG) – Ratio of Gyration – inertia – the dynamic characteristic of the ball core, which affects the ball’s reaction, an indicator of the inertia of the ball.

Separation, Extra Wide Ball Return – optional equipment installed in the engine room when “steaming” tracks due to the presence of columns in the room. Depending on where the column stands (between lanes or a pair of lanes), the package includes: an additional lift, additional guides with an “arrow”, kickback, laminate and a wooden substructure between the columns.

Take-off run (approach), run-up area (Approach) – the space between the players’ rest area and the actual track along which the bowler moves (runs up) before the throw. The takeoff run is approximately 4.5 m.

Reactive ball – a ball that has an eccentric in the weight block to change its inertial characteristics; to facilitate spinning the ball.

Release – throwing a ball onto the track.

Reception – a control desk, a central manager’s desk, a place in a bowling center where a bowler orders lanes, gets a change of shoes, pays for services.

Reducer (Reducer) – a mechanical device such as a gearbox, consisting of a set of gears in a crankcase filled with oil, transmitting the force from the electric motor to the working shafts of the pinspotter.

The grid of the account (Grid) – the picture, displaying on the monitor the table of keeping score when playing bowling.

Frame – an integral part of the game (10 frames); a two-try approach.

Strike – a game situation when all pins are knocked down by the first throw.

Arrows – marks on the track intended for aiming when throwing a ball for an effective bowling game.

Spare – a game situation when pins are knocked out from two throws. Moreover, the second throw knocked down all the remaining pins.

Split – the remaining pins not broken after the first throw in the frame, divided into two separate groups, between which the ball passes. This presents some difficulty in knocking down all the pins with the second throw. Knocking down a split does not provide additional benefits – the usual spare is counted.

Scoring is a bowling scoring system. In modern bowling alleys it is done automatically.

Strike-Shot is a game format when only one throw is given in each frame. When the first pin is knocked down, the points are doubled. If the first pin is not knocked down, the points are counted according to the number of pins knocked down. The game, as in the classic version, consists of 10 frames. The maximum result in this game is 200 points (10 strikes).

Tamp (tamp) – a special insert in the hole for the thumb.

Houseball is a rolling ball that has a balanced center of gravity. Houseballs are a must in all bowling alleys.

Flip (Flip) block – an eccentric in the ball weight block.

Foul (spade) – a game situation when a player, during a throw, steps over the run line. Points scored on a spade throw do not count.

Foul detector – a device in the scoring system, which is a photocell that registers a spade.

Frantand (Front-end) – 1). The front of the pinsetter assembly, supported by kickbacks. 2). Players’ recreation area with all equipment and furniture located there (ball roll-out, player’s console, pendant and / or floor monitor, chairs and tables).

A frame is a stage in a bowling game. The game consists of 10 frames. Each frame contains 2 throws.

Full Glow – tracks that completely glow in the dark in ultraviolet rays.

Full roller (full roller) – one of the options for rotation of the ball, when the track passes between the hole under the thumb and the holes for the middle and ring fingers.

Flare Potential is a dynamic characteristic of a ball, an indicator that determines the angle of displacement of the ball axis when moving along the backend.

Cup – a part of the pinsetter’s table, a holder into which the pin falls from the bunker before putting it on the pindeck.

Shuttle is a pinsetter table device that moves pins from a hopper to a cup.

Extreme (X-trime) – a special bowling game mode, more suitable for entertainment and parties. Although some experienced players are also partial to Extreme.

Elevator (lifting wheel) – a device in the form of an aluminum alloy wheel in a pinsetter for lifting pins from the carpet to the distributor.

The core of the ball is the central (inner) part of the ball. The nucleus can have a displaced center of gravity – balls with such a nucleus are called reactive.